Its shield is dark red but lightens up when enraged. It has no spikes on its shield that is used to control fire. It has a special fluid that paralyzes the foe or prey. It can only inject this fluid by using its spikes. When it charges on you it tries to throw you away with its smooth shield (same effect like the Diablos' uppercut). It feeds of Firestones and Firecell Stones that reloads its fire control when low on stamina. It also preys on small monsters. The weakness is thunder, then ice. It's the juvenile form of the Crimson Karcurdo.
It lives in the Volcano and the Lava Landscape.
- Summoning an explosion (only in Rage Mode)
- Fire beam
- Fire breath
- Summoning a fire beam from beneath (It smashes its shield into the ground)
- Rolling (inflicts paralysis)
- Charging attack (Throws you away)
- Tail whip
- Body slam
- Hip check
- Bursting into fire (for defense, can be stopped by Sonic Bomb)
Same as its cousins. When shield is broken once its summoning doesn't work sometimes, when broken twice it only works in Rage Mode, when cut off it cannot summon anymore. The fire shield can only be broken by a thunder weapon.
Crimson Karcardis Claw (only when all four claws broken), Crimson Karcardis Fire Shield (only when broken twice or/and carved from the fire shield), Crimson Karcardis Spike (when broken), Crimson Karcardis Tail (carved from the tail), Crimson Karcardis Skull (when fire shield broken twice), Crimson Karcardis Shell (when chest broken), Crimson Karcardis Scale, Firestone, Karcardis Plate